Flying Character Controller
I worked on this project sometime around mid to late 2020. I had tried to do player flight in the past, but was never really satisfied with the results. Moving with forces always felt floaty and unsatisfying. So for this attempt, I tried to do a little bit more research on the mechanics of flight first. Although I didn’t have a strong enough physics background to translate the various formulae into physically accurate flight, I was able use simplified lift, gravity, thrust, and drag forces to make a flight controller that works well and is fun to use, even if it’s not really realistic. I had experimented with braking and diving acceleration, but they were still buggy so I took them out for this demo.
You can try the game on Itch here.